The Future of Video Always in Question
The futurists of video keep banging, that they are here, that 360/VR/immersive is the future, that we should all be wearing goggles, that we should all be watching their non-flat work, except we aren't. In April, the Paris Virtual Film Festival and I LOVE TRANSMEDIA fused into the NewImages festival for some new energy in the field of virtual-reality creations. Video game films were also there, holograms as well and representing the holy grail, so-called interactive film.
Above The Real Thing shows trippy surrounding areas of Shanghai trying to replicate famous areas and monuments of Paris, Venise and London. It's an innovative film about travel without traveling in real space as well. What exactly are our borders, where does our reality begin and end, so to speak, in both form and content. There were also premieres of a man dreaming of becoming an astronaut and exploring sharks in the depths of the Pacific Ocean.
Journalistic 360 In the Nuba Montains
Journalists are also in this sphere, on very important topics, but does the surround video add anything?
Video Gamers In the Moment
In this overall genre, video game producers create the most interest in their work such as co-directors Adam Volker and Bohdon Sayre for their Manifest 99 narrative VR experience about riding a train into the afterlife surrounded by other life forms, which already has many available incarnations on YouTube.
Revealing Past Trauma
Another experience also on YouTube which was widely praised is Anamorphine, "a first-person surreal exploration game where the player experiences the memories of the main character after an unknown trauma," as experience below by another YouTuber. Looking around (and in this case thinking back with a turn of the head) makes new things appear.
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